Wolfenstein Review
Wolfenstein has always been a series of days that a futuristic twist on the Second World War throws tough action where a drop of blood more or less an obstacle. In 1992 Wolfenstein 3D was the game that the first-person shooter genre popular, but will the new Wolfenstein show how brutal the setting and coarseness of the series actually is?
Wolfenstein walks the familiar path of the series and is set in 1943, right in the Second World War. Himmler and his SS to the dark forces of Black Sun and get those forces people to switch between the real world and an alternative universe, The Veil. There are several forces are working in The Veil and this is one of the main straight game elements from Wolfenstein. It is not just blown shoot in this alternative history.
The Veil The forces are thus complementary to the first clash of arms and force you to choose you get is the ability to travel to The Veil. In this world you quickly see your enemies better and you can disable enemies by destroying their spirits floating around. As the game progresses you get more power and the story of the game revolves around the search for these dark forces and stopping the Nazis in this quest.
The action part in Wolfenstein is really great contrast. The shooting, the action and the impact of the bullets in the many Nazis make this game so bold to play that you can not wait to see the story again to save and continue to pop. The game looks good and although the graphics a bit nicer had liked, the action will ensure that you quickly forget the little mistakes.
Wolfenstein's strength lies in the brutality. Even the 'ordinary' weapons work great and the result of a well-aimed bullet to the opponents is fantastic to see. Shoot a Nazi in his head and a gaping gunshot wound will result. All weapons through a dealer to upgrade and complete the game later in the game you also can destroy limbs of adversaries.
The control of the game feels like the Call of Duty series. This course is not a weakness, because that series has proven plenty. Movement is good, focus is not too fast nor too slow and everything just feels good. Drawback is still the AI, which sometimes is asleep. A beheading is a good punishment for not observant characters.